Shafi Adam
Shafi Adam
Concept Artist & Illustrator
Singapore, Singapore

About

I am a concept artist and illustrator from Singapore.

Resume PDF

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Skills

Character DesignCreature Design3D Asset-buildingDigital SculptingTexturingProp DesignMiniature DesignGame DesignDrawingDigital PaintingTraditional ArtWoodworkingPrintmaking

Software proficiency

Photoshop
Photoshop
Maya
Maya
Unity
Unity
ZBrush
ZBrush
InDesign
InDesign
Illustrator
Illustrator
Tilt Brush
Tilt Brush
Affinity Photo
Affinity Photo

Experience

  • Concept Artist at Otherside Entertainment
    January 2021 - Present

    Collaborate with the team and art director to design visual effects, characters and props for an unannounced video game project.

  • Illustrator & Sculptor at Freelance
    Singapore, Singapore
    January 2014 - Present

    Illustration, concept art, character design and miniatures sculpting for books, games and films. Clients include Paizo Inc., Finding Pictures, Wild Power Games, Monte Cooke Games and Studio Agate.

  • Independent Game Development at Game Dev
    January 2014 - Present

    Designed and art directed various games including Hantu Hunter & Cat. Both games won categories in the 2020 and 2021 Heritage Game Jam respectively. Currently working on an unannounced board game.

  • Production Artist (Intern) at Wild Power Games
    Providence, United States of America
    June 2019 - August 2019

    - Designed and sculpted miniatures for the High Heavens board game and external clients.

    - Playtested and aided in game design for an unannounced project.

    - Worked to understand the processes and considerations of running an independent studio.

    - Assisted in managing the Wild Power Games booth and demonstrated High Heavens at PAX Unplugged in Dec 2019.

  • Production Artist (Intern) at High5Games
    New York City, United States of America
    June 2018 - August 2018

    - Worked in a team to develop a game for mobile and PC platforms.

    - Established art direction and designed game assets for characters, environment and UI.

    - Integrated assets and animations into weekly builds using Unity3D and worked with programmers to ensure they functioned as intended.

    - Communicated ideas and issues with the team during daily meetings and critique sessions with senior managers.

  • E-board member at Brown-RISD Game Developers
    Providence, United States of America
    January 2017 - December 2019

    - Managed and guided other students during the development of their semester-long projects and helped foster their skills in game art and design.

    - Organized events such as guest speaker talks by industry professionals, game jams and end-of-semester public playtesting and showcase of our projects.

    - Developed and conducted workshops introducing concepts of game design to new members.

  • Staff Officer (National Service) at Singapore Police Force
    Singapore, Singapore
    June 2014 - June 2016


    - Served as the Staff Officer to Director in the Police National Service Department.

    - Aided full-time staff in coordination of high-level meetings and the planning of logistics, manpower, operations and training for a unit within the organization.

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